5 FATOS FáCEIS SOBRE 33 IMMORTALS GAMEPLAY DESCRITO

5 fatos fáceis sobre 33 Immortals Gameplay Descrito

5 fatos fáceis sobre 33 Immortals Gameplay Descrito

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revealed a surprising amount of depth for what could first appear to be a simple action-roguelike. And there’s so much more for me to see: What’s the Ascension Battle like? How hard is it to face down Lucifer?

C’est justement au niveau des armes que 33 Immortals vient densifier son gameplay centré avant tout sur la coopé especialmenteration. Au nombre pour l’instant de 4, nous avons donc au choix : 

Nous avons eu l’occasion do tester pendant quelques heures cet infernal mfoilange en avance en compagnie do confrères et des développeurs du jeu, et voici donc nos premières impressions à son sujet. Sommaire

Each one doesn’t have a lot of power in their hands alone, but even Hell itself can be taken down with enough unity and coordination. At least I hope so, since none of the runs I did with my teammates ended up beating even Lucifer at his domain.

The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and Em excesso bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.

I’ve seen players perish multiple times attempting to activate these when a massive attack is about to hit or a trap is set to activate. If successful though, the result is almost always worth it. While the cooldown can be high, activating them can rain down arrows, slow enemies within an area, offer shields to allies, and more, with each player having access to one co-op power depending on their chosen weapon.

, is no different – unless its 'fighting to get out of the circles of hell' theme is somehow weirdly connected to Spiritfarer

for the first time is like going to a party at a coworker’s friend’s house. The first few minutes are marked by curiosity, light suspicion and a constant hum of awkwardness, but as you mingle, the strangers become less intimidating and you start to feel like you’re a part of the flow of the night. You might even make some friends of your own. The main difference is that, with 33 Immortals

If you combine elements from all that into one game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.

It’s an experiment in structured chaos, and for those willing to embrace the unpredictability, it’s an experience worth diving into.

That also means you can join an open game at any time – there are more than enough enemies around should I just want a quick “pick-up and raid” session to earn some Shards to spend on cosmetics and Perks in The Dark Woods, your home base on this adventure. Having a constant flow of Souls in and out Inferno also fits nicely within the narrative of 33 Immortals

Once inside, you’re thrown into a world of chaos alongside 32 other damned souls, all scrambling to survive.

Then there’s the lack of real 33 Immortals Gameplay coordination tools. With pelo voice or text chat, you’re left to hope your team naturally understands the plan—which they often don’t—or rely on emoticons to direct those around you. Even if the emote wheel has arrows and objective’s icons, most of the time players won’t follow them.

You start a run by picking a weapon — justice sword, sloth staff or greed daggers — and each has a special ability that only works when three players stand together and activate it. It’s different for each weapon, but the effect is consistently grand. I stuck with the Staff of Sloth, a weapon that flings purple balls of magic and whose special ability slows enemies across a large swath of the battlefield.

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